U4GM Where to Find All 43 Aurylene in The Hub Endfield Guide

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Track all 43 Aurylene in Endfield's Hub (Valley IV): climb plants, crates, and cliffs, chase a few moving orbs, and cash them in at any TP Point for EXP, Origeometry, and stamina boosts.

The Hub in Valley IV is where Aurylene hunting stops being a casual detour and turns into a real route-planning session. I went in thinking I'd scoop a few up on the way to objectives, but you quickly notice how tightly they're packed and how much vertical space the area uses. If you're trying to keep your progression smooth, it's the kind of zone that can pair well with Arknights endfield boosting so you're not stuck choosing between exploring and staying battle-ready, because the loop here can chew up time fast.

Vertical Routes That Actually Matter

A bunch of orbs aren't placed for a simple jog-by pickup. They're perched on plant roofs, gantries, and odd bits of industrial scaffolding where the "obvious" staircase is either missing or blocked. You end up doing little parkour lines: up a crate stack, across a container lip, then a short hop to a rail that doesn't look like it should be walkable but is. The Bounce Device is basically your passkey. Without it, you'll waste minutes circling the Originium processing structures or the power plant, convinced you missed a ladder somewhere.

Moving Orbs And Bad Timing

The ones that drift along a set path are the sneaky time-thieves. You'll see the glow, sprint toward it, and it's already floating past a ledge like it knows you're coming. What helped me was treating them like moving platforms: don't chase the orb, cut it off. Pick a spot on its route where you can stand comfortably, then jump when it's about to cross your reach. Sometimes that "spot" is a narrow beam or a cliff corner, so you're also fighting the camera and your own impatience.

Small Puzzles, Big Detours

Every now and then, The Hub throws in a simple environmental puzzle that still manages to stall you. A switch that powers a fence, a blocked lane you can only clear by shifting crates, a side tunnel that looks decorative until you notice a climb point. It's easy to assume you're missing a traversal trick when it's really just a power toggle you walked past. When you do solve it, the reward feels earned, because it usually opens a little "high ground" pocket with an orb tucked away where you wouldn't normally go.

Turning Aurylene Into Real Progress

Dropping Aurylene at TP Points is one of those habits that pays off later, especially when the rewards translate into more runs, more stamina, and more room to experiment with builds. And since they don't respawn, clearing The Hub is satisfying in a way most resource grinds aren't—you can actually finish it. If you're stuck one short after clearing fog, tools like the compass help, and if you'd rather keep your momentum by topping up materials or grabbing what you need without extra downtime, it's worth knowing sites like U4GM offer game currency and items that can keep your upgrades moving while you focus on the last few tricky pickups.

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