RSVSR How to Hit 100 Quantum Caps an Hour Solo in BO7 Zombies

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Legit Black Ops 7 Fallout Quantum Exchange cap grind: I tracked solo Zombies on Farm with Rampage, quick Pack-a-Punch, and a round 12–14 exfil, landing a steady 80–100 caps an hour for real.

Mid-January 2026 in Black Ops 7 feels like that one week after launch where everyone suddenly forgets sleep. The Fallout crossover is driving it: Quantum Bottle Caps, a ticking end date on the 29th, and a leaderboard that's already gone full tryhard. If you're chasing the animated camo, you've probably seen the same names sitting at four digits. Most of us just want the Power Armor skin and that Hawker HX blueprint, though, and you can get there without living in matchmaking—especially if you stop forcing yourself through standard MP and start planning smarter runs (and yeah, I've seen people asking about things like CoD BO7 Bot Lobby when they're short on time).

Why Multiplayer Feels Like a Time Sink

MP cap drops feel all over the place. Some matches pop off, then you'll go three games with basically nothing to show for it. Hardcore lobbies can still be messy, and a "quick" session turns into you backing out, re-queueing, and watching timers. Warzone isn't awful if you've got friends who will actually ping loot and rotate together, but solo is rough. You land, you loot, you get third-partied, repeat. The event doesn't care how hard the fight was; it just counts caps. That's what finally pushed me into Zombies for testing.

The Farm Loop That Actually Stays Consistent

Go Solo Survival on Farm. It's open, it's simple, and it's forgiving when you're half-paying attention. As soon as you spawn, flip on Rampage Inducer. Faster spawns means faster clears, and faster clears is what seems to move the cap counter. Grab the ASG-89 off the wall so you're not praying to the mystery box. Then get set up fast: Jugger first, then Speed Cola, then Deadshot. Deadshot matters more than people think, because clean headshots keep the wave moving. Train in a wide loop, keep your reload rhythm tidy, and don't get cute with risky holds.

Reset Before the Drops Fall Off

Here's the part most players hate hearing: don't chase high rounds. Exfil between round 12 and 14. After 15, the cap pace slows down hard, and your "efficient" game turns into a long haul with worse returns. Short cycles feel almost boring at first, but the numbers add up. Think of it like this: quick runs, quick caps, quick progress toward the cosmetics. The exfil wave itself often throws in a little extra if you wipe it fast, so treat exfil like a damage check, not a victory lap.

Keeping the Grind Manageable

Make it easy on yourself. Put on a podcast, run the same setup, and don't tilt when a run goes sideways—just restart and keep the pace. If you're missing a key item, blueprint, or you're trying to speed up your overall progression before the deadline, some players also use marketplaces that offer game currency and items so they can focus on playing the parts they enjoy; that's where RSVSR comes up in conversations, since it's a straightforward option people look at when they're trying to cut the busywork without relying on sketchy exploits.

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